Collaboration with Risa Punofor the BIAS exhibition at Science Gallery Dublin, made with the support of Accenture Labs and Science Gallery Dublin. Most Likely to Succeed is an interactive installation exploring bias, fairness and AI, in which your performance in a series of on-screen assessment challenges is used to determine the amount of time you are given to play a physical game. On show until Q1 2022.
'2% Of Spaces You Could Possibly Encounter' uses machine learning to classify a scene in real-time as visitors modify the layout of the space. Using MIT's Places database of 10 million images, a live feed is taken from the camera, ran through a neural network trained on the dataset, then filed into one of 365 spacial categories, ranging from amusement parks to operating theatres
I helped design and build a pop-up boutique modelled on the tourist souvenir shop for Célia Fröhlich's ABBILD project, designed in collaboration with Célia Fröhlich and Lucy Anderson. Exhibited at All At Once, Royal College of Art's 2019 fashion show, as covered in Dazed & Confused.
A research-led speculative design project that critiques methods of 'soft control' used by sharing-economy business's that rely on maintaining consistent pools of contractors, day and night.
'Two Heartbeats' uses readings from two heartbeat monitors -- placed on the index finger of two individuals -- to control the rhythm of a ferrofluid heartbeat. Collaboration with Jaz Affleck.
A one-off photo book exploring two distinct London office spaces, designed to be read on an office ceiling panel light that has been modified for home use.
A collection of eleven hypothetical concepts for essays outsourced to content mills; bulk producers of textual content specifically written to satisfy search engine ranking algorithms, often mass-generated via semi-automated content spinning software. Each essay is printed as it was originally received by the content producer.
An antigame for iOS & Android in which you play as a pigeon searching for your soulmate amongst 1,000,000 pigeon NPCs scattered across a life-size 3D map of London. View on the App Store, Play Store, or see the official site.
‘[data, set]’ is an installation in which the smells, lighting conditions, audio and visuals within the environment monitor and respond to the moods of visitors to the space in real time, in order to gradually evolve into the most captivating exhibit possible.
A web-based TV channel dedicated to the one million or so .3gp* files that have found their way onto Youtube, with the option to narrow video selections down to specific regions and categories. With thanks to Rhizome, who commissioned it as part of their microgrants program (see blog post here). Designed to be viewed with Google Chrome.
*A largely extinct file container that was most popular during the first wave of video-playing mobile phones.
Contentbot is a virtual AI participant in the online attention economy, relentlessly seeking out new content to engage with & share on a 24/7 basis. Tweets are occasionally constructed via rudimentary sentiment analysis. Watch it work in real time. Press: Gawker, Prosthetic Knowledge, Motherboard [Vice]
Created for the EO1 display as part of a commission for Electric Objects, Tree HD is a quantified digital tree that you can watch grow in real time, taking 10 years from activation to reach maturation.
Collaboration with
Jason
Friedman (of The
Hundred In The
Hands) for New Ancestors. Embedded YouTube and Soundcloud content piles in a 3D space to form a 'modular composition with no beginning or end'. Click here to view (built for Google Chrome).
Column based portfolio with tags, embedding, wysiwyg editing, rss, pdf conversion, and more. Requires server with Ruby/Rails installed, basic installation instructions provided. Demo here, source code here.
'insecure_composition' (2015-2018) was an inefficient online artwork that
automatically adjusted itself to become more alluring by evolving based on the duration of viewer visits.
Early research that went on to inform my MA thesis (Castles in the Sky: Charting the evolution of the digital cloud through evolutions in its representation).
I worked as the core developer/technologist for the 'AirWeShare' interactive installation as part of the Climate and Cities collective. Commissioned by Hubbub, the piece was on public display for 2 weeks in Covent Garden, London. The piece used a system of balloons and spotlights to enable people to compare air quality in different parts of the city. More info. Press: BBC Radio London, The Evening Standard.
Web development for Polyphonic.earth, a mini project by the Climate And Cities collective in response to UN Open Brief to creatives in response to Covid-19. Collaboration with Barney Kass (concept/sound design), Léa Silvestrucci (designer), and Rebecca Lardeur (producer).
A satirical startup-style product exploring the idea of 'filter bubbles': Blissify is a functional browser extension for Google Chrome that uses emotion
detection technology to automatically block the pages that are making the user unhappy. Featured onFast Co. Design.